

Yes, what is true is true: the toy is unrealistically freaky! Catches "nipadetsski" and "hellish" tightens.

There are two modes of passage: Adventure - we consistently overcome levels, Gauntlet - you need to hold out as long as possible and score maximum points. For every 50,000 points earned, your Zuma is granted an extra life. These items give points, and also affect the initial formation of the chain, which allows you to complete the level faster. Also, coins appear behind the chain for a short time, which are very difficult to hit (because the balls constantly block them). Reverse - the chain begins to move backward. Pointer - it becomes possible to accurately hit the right place. Bomb (the most beloved!) - all the balls in the immediate vicinity are destroyed by a powerful explosion. If a color chain with such a bonus is destroyed, then we have the following beneficial effects. Some balls become bonus for a short time. So, for example, the purple color in the heat of the gameplay is already easy to confuse with red. But as you progress through the levels, balls with new colors appear. At first, there will be only four colors: red, blue, green and yellow. In the event of such a failure, one life is lost and the level has to be restarted. The main task is to destroy the entire sequence before the first ball in her head reaches the finish line.

Tactics - accurately hit the intricately curving chain (or even chains) of continuously moving balls - if three or more in a row have the same color, then such a fragment disappears and the chain becomes shorter. If the color does not suit you, then you can choose the second option.

The current color of the ball before the shot is always displayed. It can rotate and shoot a colored ball from its mouth into a tight chain of moving colored balls - so that it squeezes in, getting stuck between neighbors. In the center is your cheerful Zuma frog. The gameplay is simple, like all ingenious. At least, in many reviews it is "authoritatively" stated: ". A similar precedent occurred with the Zuma Deluxe game, which gained incredible popularity among the inhabitants of bright offices: various keyboard and monitor workers, representatives of creative professions, as well as numerous victims of debilitating "office slavery". But a game hit can suddenly appear when everyone is doomed to think that the game industry has “finally begun to degrade” or “has become not the same.
